AiS #26: Into the Blight

AiS #26: Into the Blight

The party discussed their next plan. It seemed they had found all they were likely to find in the old smugglers’ haunt. After dividing up the loot, so that they might carry it forth, they returned to the beach. There, they explored the remainder of the cove; except for more foul-coloured seaweed and a single, strangely discoloured leg bone they found nothing of interest and so quickly returned to their fishing boat. The pilot—Ilja—seemed relieved to see them and several of the party noticed the man noticing the heavy nature of the various boxes and barrels the party had liberated from the smugglers’ den.

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AiS #25: Deadly Treasure

AiS #25: Deadly Treasure

Grogor cautiously moved forward to investigate the other two cell doors. Peering through the doors’ grill he determined one was empty while the other held nothing but a rotting chest piled high full of mildewed gold! The door was locked, but after a few minutes Grogor had defeated the lock and rushed into the cell. Sadly, all was not as it seemed. As the door opened, the rotting chest began to move—the pile of mildewed gold exploding outward to punch the brave rogue full in the chest. The treasure chest punched Grogor so hard, only his savage orcish heritage kept him standing. As Grogor staggered back, the rest of the party leapt into action. Quickly, Thangrimm slammed the cell door shut. This action gave the party a few precious moments to prepare, but the thing in the cell—identified shortly thereafter as a zombified mimic—quickly shattered the door.

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AiS #24: Attack of the Demon Spider!

AiS #24: Attack of the Demon Spider!

As the fog billowed about the party, the heroes cautiously edged forward. Again, came the strange clacking noise and Johann again glimpsed the large, unidentifiable creature moving upon the cliff face. As he shouted a warning, Thagrimm pushed in front of him at the very moment the creature darted down to attack.

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AiS #23: Into Devil's Cove

AiS #23: Into Devil's Cove

As sea fog rolled in, the party took a quick look at Devil’s Cove and discovered steep, vertiginous cliffs glowering over a narrow stony beach. While searching for tracks, Johann realised the vegetation in the area was strangely stunted and mis-coloured—in much the same way as the seaweed and weeds choking the ruins of Greystone.

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AiS #021: Smugglers' Moon

AiS #021: Smugglers' Moon

With Toliyrath’s funeral finally out of the way, the heroes minds’ turned to Jeremiah and his ordeal in Luestiss’s watery clutches. The party resolved to rescue their friend and to retrieve the darkwood figurehead she had kept against’s Jeremiah’s “attentions”. Laying their plans in the common room off the Orc’s Head the party sent word to Taneli that they would depart tomorrow on the morning tide.

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AiS #018: Into the Hills

AiS #018: Into the Hills

The party were devastated at the loss of their companion, Toliyrath, and drank late into the night at the Orc’s Head. In a bizarre twist of fate as they were deep in their cups and their sorrow seemed deepest an old friend of Johann and Thangrimm arrived. The newcomer—an elf improbably named Alice was accompanied by the gruff dwarven warrior Wrag. The two had come to Languard to see their old friends and they were welcomed into the group with open arms.

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