AiS #26: Into the Blight

AiS #26: Into the Blight

The party discussed their next plan. It seemed they had found all they were likely to find in the old smugglers’ haunt. After dividing up the loot, so that they might carry it forth, they returned to the beach. There, they explored the remainder of the cove; except for more foul-coloured seaweed and a single, strangely discoloured leg bone they found nothing of interest and so quickly returned to their fishing boat. The pilot—Ilja—seemed relieved to see them and several of the party noticed the man noticing the heavy nature of the various boxes and barrels the party had liberated from the smugglers’ den.

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AiS #25: Deadly Treasure

AiS #25: Deadly Treasure

Grogor cautiously moved forward to investigate the other two cell doors. Peering through the doors’ grill he determined one was empty while the other held nothing but a rotting chest piled high full of mildewed gold! The door was locked, but after a few minutes Grogor had defeated the lock and rushed into the cell. Sadly, all was not as it seemed. As the door opened, the rotting chest began to move—the pile of mildewed gold exploding outward to punch the brave rogue full in the chest. The treasure chest punched Grogor so hard, only his savage orcish heritage kept him standing. As Grogor staggered back, the rest of the party leapt into action. Quickly, Thangrimm slammed the cell door shut. This action gave the party a few precious moments to prepare, but the thing in the cell—identified shortly thereafter as a zombified mimic—quickly shattered the door.

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AiS #23: Into Devil's Cove

AiS #23: Into Devil's Cove

As sea fog rolled in, the party took a quick look at Devil’s Cove and discovered steep, vertiginous cliffs glowering over a narrow stony beach. While searching for tracks, Johann realised the vegetation in the area was strangely stunted and mis-coloured—in much the same way as the seaweed and weeds choking the ruins of Greystone.

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AiS #018: Into the Hills

AiS #018: Into the Hills

The party were devastated at the loss of their companion, Toliyrath, and drank late into the night at the Orc’s Head. In a bizarre twist of fate as they were deep in their cups and their sorrow seemed deepest an old friend of Johann and Thangrimm arrived. The newcomer—an elf improbably named Alice was accompanied by the gruff dwarven warrior Wrag. The two had come to Languard to see their old friends and they were welcomed into the group with open arms.

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AiS #016: Lies & Subterfuge

After protracted discussions—and an attempt at renegotiating the deal for the dragonhead ship’s figurehead—the party were no closer to reaching agreement with the beautiful sea nymph Luestiss. Several of the heroes believed whoever spent the week with her would not survive the experience and none were willing to bravely sacrifice themselves for the figurehead.

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AiS #015: Confusion & Terror

AiS #015: Confusion & Terror

With the seaweed monster slain, the party searched through its slimy, noisome lair. The party found little but driftwood and a torn sail until Jeremiah stumbled upon a small locked coffer. It had resisted the sea’s onslaught well and thwarted the skilled thief’s attempts to open it. Eventually, the party gave up and simply smashed it open to get at the coins—silver and gold—within. 

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