As the fog billowed about the party, the heroes cautiously edged forward. Again, came the strange clacking noise and Johann again glimpsed the large, unidentifiable creature moving upon the cliff face. As he shouted a warning, Thagrimm pushed in front of him at the very moment the creature darted down to attack.Read More
After their recent trials, the party rested for a week, Several of the heroes wanted to reflect upon their experiences and others had some shopping to do (or simply wanted to get to know Languard a little better).Read More
With Toliyrath’s funeral finally out of the way, the heroes minds’ turned to Jeremiah and his ordeal in Luestiss’s watery clutches. The party resolved to rescue their friend and to retrieve the darkwood figurehead she had kept against’s Jeremiah’s “attentions”. Laying their plans in the common room off the Orc’s Head the party sent word to Taneli that they would depart tomorrow on the morning tide.Read More
We sadly had the first death in my Adventures in Shadow campaign recently (in 017: Death in the Darkness). Brave Toliyrath—wizard about town and one-time rope merchant—was crushed and burnt to death by a crystal ooze in the sunken tunnels below the ruined village of Greystone. His death was entirely avoidable and pointless.Read More
At the end of the last session, we left our heroes deep in the caves below Greystone. One of their number—Goldogrin—was (again) badly injured and so the party decided to retreat to Languard for rest.
Their journey to the comparative safety of Languard was without notable incident and soon they were ensconced in the common room of the Orc’s Head. Although near death, Goldogrin insisted on helping the party count the loot before he was helped to his bed.Read More
At the end of the last session, we left our heroes in Languard resting after their initial exploration of Greystone’s forlorn ruins. Goldogrin had been badly hurt during the expedition and so needed much rest.
Meanwhile, the rest of the party spent a few days selling their loot and re-equipping themselves for their next trip north across the bay.Read More
At the end of the last session, we left out heroes deciding what to do about a small pack of feral ghouls they had trapped behind a stout iron-banded oak door deep in the depths of a subterranean forge.
After a short talk, the party decided to set matters to their own advantage before destroying the ghouls. They dragged a heavy anvil over to just in front of the door positioning it so the ghouls wouldn’t be able to get out, but the adventurers would be able to shoot arrows and suchlike through the gap.Read More
In the cold, wan light of the pre-dawn a group of adventurers gathered on the docks. Well armed and equipped the group had hired a local sailor—Taneli Leino—to sail them across the bay and—crucially—await their return.Read More
As the savage seasonal storms abated and winter released its icy grip on Ashlar, a new adventuring band coalesced in Languard, capital of the duchy and nearest settlement of note to Gloamhold’s doom-drenched halls.Read More