AiS 045: Coming Home

AiS 045: Coming Home

It was obvious the party couldn’t just leave the peasants to fend for themselves. The next group they accosted might not be so restrained and merciful. After a short discussion, it was decided to escort the would-be bandits to Wellswood and Don Galir; surely someone there would be able to help them.

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AiS 044: Bandits in the Wood

AiS 044: Bandits in the Wood

In a flash, the quickling was gone—disappearing into cover as quickly as it had arrived. The party were ready now, however. Orithur smashed it with the arcane power of his ring of eagle’s strike and then begun animating the surrounding vegetation to trap the creature in place (or at least slow it down). Another magic missile attack by Alice grievously injured the creature and eventually it transpired it had crept away in the confusion of combat. Warg—particularly—seemed angry at this event and dearly wished to slay the beast. 

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AiS 043: Screams in the Dark

AiS 043: Screams in the Dark

Fighting the undead monstrosity in the tunnels, the party pushed their advantage. As Thangrimm, Genobar and Orithur kept the thing from escaping one way, the rest of the party rushed back around the shack and piled down the stairs into the cellar. Warg—lusting after blood—flanked the creature and struck it a tremendous blow, but it wasn’t until Grogor struck it a well placed blow with this rapier that the thing collapsed into a mass of putrified, rotting flesh and bone. 

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AiS 042: Burrow & Battle

AiS 042: Burrow & Battle

Leaving Languard, the party headed south toward Wellswood and Don Galir to answer Borrin’s call. Of course, the party also had other plans. Instead of heading straight to Wellswood they decided to strike off the main trail and head south east toward Woodridge. Rumours of bands of armed men in the vicinity of the village had piqued their interest and this—combined with rumours of rising tensions around the currently lordless village of Longbridge-drew them onwards.

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AiS 041: Death to all Bandits

AiS 041: Death to all Bandits

The party pushed deeper into the bandits’ lair. As Warg hacked his way though the door that had so stymied his assault, Johann—shooting from the dark—fought a one-sided archer duel with two doomed bandits. As he did so, another bandit broke for the exit. With alacrity that surprised his companions Grogor took off after the fleeing bandit. He would not be seen again, until the party returned triumphant to Languard.

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AiS 038: The Hideous Frog Thing

AiS 038: The Hideous Frog Thing

The party waited for the fetid air to clear from the shaft and finished their breakfast, which Thangrimm had cooked. Before they could begin their exploration of whatever lay beyond the shaft, Warg declared he was feeling unwell and wouldn’t be able to join his friends on the day’s delve. The party were crestfallen as Warg’s unique blend of unsubtle violence and barely restrained homicidal mania came in surprisingly useful in many of the situations in which they found themselves. The party’s spirits were substantially lifted, however, when Grogor arrived!

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AiS 037: Hidden Secrets

AiS 037: Hidden Secrets

With the owlbears slain and their nest comprehensively looted, the party prepared to enter the tower proper. Before they did so, however, Johann, patrolled around the tower to see if he could get a sense about what lurked in the upper levels. Worryingly, he caught a glimpse of a large white and gold feathered wing on one of the upper levels, but the angle was such that he could not make out more of the creature.

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