AiS #005: Poison Most Foul

At the end of the last session, we left our heroes deep in the caves below Greystone. One of their number—Goldogrin—was (again) badly injured and so the party decided to retreat to Languard for rest.

Their journey to the comparative safety of Languard was without notable incident and soon they were ensconced in the common room of the Orc’s Head. Although near death, Goldogrin insisted on helping the party count the loot before he was helped to his bed.

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AiS #004: Fire and Water

At the end of the last session, we left our heroes in Languard resting after their initial exploration of Greystone’s forlorn ruins. Goldogrin had been badly hurt during the expedition and so needed much rest.

Meanwhile, the rest of the party spent a few days selling their loot and re-equipping themselves for their next trip north across the bay.

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AiS #003: Grasping Claws of Death

At the end of the last session, we left out heroes deciding what to do about a small pack of feral ghouls they had trapped behind a stout iron-banded oak door deep in the depths of a subterranean forge.

After a short talk, the party decided to set matters to their own advantage before destroying the ghouls. They dragged a heavy anvil over to just in front of the door positioning it so the ghouls wouldn’t be able to get out, but the adventurers would be able to shoot arrows and suchlike through the gap.

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How Playing 2nd Edition AD&D is Different to Playing Pathfinder

How Playing 2nd Edition AD&D is Different to Playing Pathfinder

As you’ve may know, I’ve recently started a (sporadic) 2nd edition AD&D campaign—Adventures in Shadow. After only the first few sessions, I’ve been struck how the game play differs to our normal Pathfinder game.

Obviously, mechanically the two systems are wildly different. This post is not about these differences. (It would be rather long and rather boring, if it was.) Rather, I’ve been fascinated about how actual play differs between the two editions. The play’s the thing, after all!

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Adventures in Shadow: First Thoughts

Last Wednesday, we met for the first session of our sporadic new campaign—Adventures in Shadow.

Adventures in Shadow is different from every other campaign I’ve run over the last 20 years or so. Unlike my recent gaming—which has been almost exclusively D&D 3.5 and Pathfinder—we’ll be using the 2nd edition AD&D rules for Adventures in Shadow.

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What "Old-School" Means to Me

There’s been a lot of thought and discussion in recent years about the old-school style of gameplay. For me, this is best embodied by 1st and 2nd edition Dungeons and Dragons. I’m a huge fan of the old-school style of play, but I love the mechanics of 3rd edition and Pathfinder.

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